;*************************************************************************** ;QS_ST.ASM : WILL PASS AUDIO STRAIGHT THROUGH ;*************************************************************************** nolist include 'ioequ.asm' include 'intequ.asm' include 'ada_equ.asm' include 'vectors.asm' include 'balance.asm' list ;****************************************************************************** ;---Buffer for talking to the CS4215 org x:0 RX_BUFF_BASE equ * RX_data_1_2 ds 1 ;data time slot 1/2 for RX ISR RX_data_3_4 ds 1 ;data time slot 3/4 for RX ISR RX_data_5_6 ds 1 ;data time slot 5/6 for RX ISR RX_data_7_8 ds 1 ;data time slot 7/8 for RX ISR TX_BUFF_BASE equ * TX_data_1_2 ds 1 ;data time slot 1/2 for TX ISR TX_data_3_4 ds 1 ;data time slot 3/4 for TX ISR TX_data_5_6 ds 1 ;data time slot 5/6 for TX ISR TX_data_7_8 ds 1 ;data time slot 7/8 for TX ISR RX_PTR ds 1 ; Pointer for rx buffer TX_PTR ds 1 ; Pointer for tx buffer TONE_OUTPUT EQU HEADPHONE_EN+LINEOUT_EN+(4*LEFT_ATTN)+(4*RIGHT_ATTN) TONE_INPUT EQU MIC_IN_SELECT+(15*MONITOR_ATTN) CTRL_WD_12 equ NO_PREAMP+HI_PASS_FILT+SAMP_RATE_48+STEREO+DATA_16 ;CLB=0 CTRL_WD_34 equ IMMED_3STATE+XTAL1_SELECT+BITS_64+CODEC_MASTER CTRL_WD_56 equ $000000 CTRL_WD_78 equ $000000 org p:$100 START main movep #$040003,x:M_PCTL ; set PLL for MPY of 4X movep #$012421,x:M_BCR ; set up one ext. wait state for all AAR areas ori #3,mr ;mask interrupts movec #0,sp ;clear hardware stack pointer move #0,omr ;operating mode 0 move #$40,r6 ; initialise stack pointer move #-1,m6 ; linear addressing jsr ada_init ; initialize codec loop_1 jset #2,x:M_SSISR0,* ;wait for frame sync to pass jclr #2,x:M_SSISR0,* ;wait for frame sync move x:RX_BUFF_BASE,a ;receive left move x:RX_BUFF_BASE+1,b ;receive right jsr process_stereo move a,x:TX_BUFF_BASE ;transmit left move b,x:TX_BUFF_BASE+1 ;transmit right move #TONE_OUTPUT,y0 ;set up control words move y0,x:TX_BUFF_BASE+2 move #TONE_INPUT,y0 move y0,x:TX_BUFF_BASE+3 jmp loop_1 process_stereo jsr balance nop nop nop rts include 'ada_init.asm' echo end